Age of Empires II


Reddit Posts

I have made some reddit posts that don't warrant a full article or are just open ended questions to the community that got some interesting replies.



I've been playing Age of Empires II on and off since 2000. I've never played competitively because I tried to play online in The Zone around 2002-2003 and I was so wipped off by the opponents that I felt discouraged to try it again. After that, I went back to play random map against the AI and every few years I would redo all the campaings from scratch.

I've never been a good player, recently I played some ranked games and I was graded around 900 ELO. I feel the 'normal' speed of the game is too fast to my taste, I like to play in slow speed which I find more comfortable and relaxed.

Since the start, I've been interested in collecting data about the game and to use it to make mathematical models and predictions. In 2001, I calculated the walking speed and attack rate of every unit, the resource gather speed of villagers, the accuracy of archers and more. The result of this study was a small spreedsheet that calculated the outcome of any 1 vs. 1 battle, including bonus, walking distance (if facing an archer), attack speed, etc.

In 2006, I was learning to program and I had the idea of making a small program for helping me to analyse different aspects of the game: Battle outcomes of a group of units and build order planning mainly, but I really never got to do any of it because the magnitude of the endevour was too big for me at the time.

In 2013, I got down to business and made general mathematical models for resource gather speeds and I made a complex spreadsheet that uses those gathering models for planning build orders. It was a success! I was so happy when I made the 20 knights in 20 minutes build order without ever looking at the popular one. Probably mine is different from that one but it worked! I never liked to look at or learn build orders from others, probably that's the reason I'm not that good ;), but I prefer it this way, I like the challenge of doing them by myself.

In 2021, I was redoing all the campaings in definitive edition when I noticed that farms mechanics was changed, so I put a hold to my campaings to revisit my model of farming, revamp it and adapt it to the new 2021 farms.

Future plans:

I want to revisit, organize and update all the studies I have done and put them in this site. Today, I feel that I'm a much better programer, so I may try again the 2006 idea of making a program or macro-powered spreedsheet to help to plan your own build orders given any given objective (for example, 20 knighs in 20 minutes), civilization, starting conditions, resources avaliable, etc. This would be a big project, so life may get in the way, but it would be nice if I manage to do some of it. Besides, if I like Age of Empires IV and it has interesting mechanics I would like to make similar studies for it.

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